![]() ![]() Of course once I capture it to embed it in my comic book (basic PNG) I need to paint over and retouch it (usually done in Procreate) but I am mostly trying to optimize my process actually (and avoiding loosing time with UV issues ).Īny tips/helps will be very very much appreciated I have few questions for the community about what I am trying to achieve:ġ - Should I do everything in Nomad (especially painting)? When I work on my sculpting from Nomad to Procreate and Procreate to Nomad, I am loosing my UV workĢ - Would you have any workflow or tips to help me achieving what I want, which basically is sculpting characters, painting 2D like style on it and then being able to move/sculpt/modify (body or face for instance) to use it in my comic book once rendered. What a new world I discovered, a real revelation! The more I dig the more I see the fantastic potential of using 3D … but, I am struggling a lot, especially with the following process : Sculpting > Exporting to Procreate to paint the model in 2D like and then export it back in Nomad for modifications and rendering. ![]() However, to get velocity and speed for my character designs I have started to sculpt in 3D first and then use my model in Procreate 5.2. I am a digital painter for long years and I recently started to create a comic book in 2D in a very classic way. ![]()
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